Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Scene Scatter Tool - Generating Archeological Ruins

Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.

Art Project 1 Art Project 2
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Code

https://github.com/devikasantosh/ArcheologicalRuinsGenerator

Credits

Pillar assets from chuckcg (https://sketchfab.com/3d-models/ancient-pillars-7e5990c67d9e4cbcbd00dc9f87221462)

Arch assets from Unreal Designer (https://sketchfab.com/3d-models/stone-arch-pillars-ruins-a1a8e633c9aa40c08b4d2a0631ac61d2)

Check out some of my other projects!

Next Project

Programming Natural Variety

Inspired by The Science behind Pixar exhibit on Programming Natural Variety!
I created a tool where an artist can create a patch of grass by adjusting colour, variation in colour, height and width of grass blades, area of patch, curvature, and number of blades of grass.

Next Project

Technical Art - Shaders

A glitch effect shader created for CMU's Building Virtual Worlds Round 4, to respawn a fantasy character after they fall into a pit.

Next Project

The Cat Meow Spa

Bathing a cat using the Microsoft adaptive controllers!