Entertainment Technology student, aspiring Experience Designer
Gamifying sign language education using dynamic difficulty adjustment.
(Capstone project at Vellore Institute of Technology, Chennai.)
A horror-themed escape room built for Oculus Quest 3!
This is a VR world where a naïve user feels they have a high degree of agency, while also limiting their range of actions, so that they would perform the tasks we have predicted they would.
A 2-player experience using dance mats as controllers!
Asymmetric game where two players see different things and must communicate to win the game.
Bathing a cat using the Microsoft Xbox adaptive controllers!
Selected for CMU's Building Virtual Worlds Festival - Fall 2024.