Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Archeological Ruins Generator Tool

Scene Scatter Tool - Generating Archeological Ruins

Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.

Maya Python Tools and Pipeline
Project 2 Thumbnail

Programming Natural Variety

Inspired by The Science behind Pixar exhibit on Programming Natural Variety!
I created a tool where an artist can create a patch of grass by adjusting colour, variation in colour, height and width of grass blades, area of patch, curvature, and number of blades of grass.

Maya Python Tools and Pipeline Procedural Generation
Project 3 Thumbnail

Technical Art - Shaders

A glitch effect shader created for CMU's Building Virtual Worlds Round 4, to respawn a fantasy character after they fall into a pit.

Unity Shader Graphs Technical Art
Archeological Ruins Generator Tool

Arduino Animation with Pulse Sensor Input

8x8 LED grid animation created with Arduino that changes pace based on pulse sensor data.

Arduino