Scene Scatter Tool - Generating Archeological Ruins
Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.
Programming Natural Variety
Inspired by The Science behind Pixar exhibit on Programming Natural Variety!
I created a tool where an artist can create a patch of grass by adjusting colour, variation in colour, height and width of grass blades, area of patch, curvature, and number of blades of grass.
Technical Art - Shaders
A glitch effect shader created for CMU's Building Virtual Worlds Round 4, to respawn a fantasy character after they fall into a pit.
Arduino Animation with Pulse Sensor Input
8x8 LED grid animation created with Arduino that changes pace based on pulse sensor data.