Experience Designer & Creative Technologist
Experience designer and narrative designer for a pre-show lobby experience for Titanic the Musical, as a client project for CMU's School of Drama.
UI/UX designer for a physical interactive platform that utilizes collaborative storytelling to teach middle-schoolers that college is a pathway to the entertainment technology industry, by letting them create their own animatronic show.
Designing a physical device and space for an alternate-control game about interacting with ghosts and setting them up on dates.
A narrative-driven escape room using an Egyptian tomb set with sensors embedded on the floors and walls, and DMX lighting set up in the space. We were tasked with utilising the kiosk and the tomb to create an immersive escape room experience.
A Ghostbusters-inspired CAVE VR comedy-horror dark ride.
You're a rookie ghostbuster, tasked with finding five glowing orbs hidden throughout a
haunted manor and releasing ghosts trapped in each zone by solving a cooperative puzzle.
Transformational design pitch for an exhibit highlighting human complicity created as part of CMU's Entertainment Technology Fundamentals class.
Making a group of butterflies with programmed diversity in movement, scale, and lag follow a flower a guest holds.
An interactive gratitude wall exhibit for the Kindness Gallery at the Children's Museum of Pittsburgh, designed to hit SEL goals, where children can better recognize other people’s actions and develop gratitude.
External-facing producer handling client relations, team dynamics, budgeting, and ordering equipment for a team developing a minimum viable product for the Heinz History Center’s 2027 exhibit on Western Pennsylvania's amusement park heritage.
Experiments with storytelling and creating custom art with your Lego sets!
UI Design projects created during my undergrad.
Online and offline marketing content designed for various clubs during my undergrad, where I was the Design Lead and Content & Media Lead.
8x8 LED grid animation created with Arduino that changes pace based on pulse sensor data.
2D Art, Storyboarding, and Animation.