Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Deer Stranger,

An Intuitive VR Experience for Naive Users

Your car crashes outside snowy Virginia, and the only place you can go to for help is the mysterious cabin in the woods. The radio warnings of the ongoing snow storms and the nearby "bear attacks" seem... not quite right as you rift through the dead stranger's conspiracy board and cryptid-hunting trophies.


ROLE Producer, VR Programmer
TIMELINE 2 weeks
Project GIF

Game Mechanic

Escape room! Major focus on making interactions intuitive to naïve guests, giving them a high degree of agency (while also limiting their range of actions!), and ensuring they perform exactly what we predict they would.

Platform

Created on Unity for Oculus Quest 3.

This project has a focus on introducing new entertainment technology to guests who may not be familar with it, and required us to build a VR world where a naïve user feels they have a high degree of agency, while also limiting their range of actions, so that they would perform the tasks we have predicted they would.

We worked on a horror-themed escape room for this world.


Worked on production and VR programming for all the world's interactions. Also implemented inverse kinematics animations to make the monster always face the VR camera, and turn its head according to the user's position.


Locking the Door - Hinge Joint Behaviour and Locking Mechanism

Art Project 1

Interacting with the World

Art Project 1

Picking up a letter with grab interaction, a key with distance grab, and pressing a button to turn the radio's audio on/off.



Unlocking the Cupboard

Art Project 1

Arranging the Photos

Art Project 1

Unlocking the Safe

Art Project 1

The Finalé!

Art Project 1
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...if that didn't spoil the story for you and you're still here, watch this for the whole experience!

(I assure you, we made a lot of very cinematic decisions better appreciated when viewed fully)


Team

Libby Egan, Skye Gao, Eliana Huang, Derek Wong


Challenges

Making a world that is intuitive for even a naive guest, and accurately predicting a guest's actions in it.

Check out some of my other projects!

Next Project

Two to Foxtrot

Asymmetric game where two players see different things and must communicate to win the game.

Next Project

Treasure Falls

A 2-player experience using dance mats as controllers!

Next Project

The Cat Meow Spa

Bathing a cat using the Microsoft adaptive controllers!