An ancient Egyptian tomb set, with sensor-embedded walls and floors.
An anachronistic kiosk with different kinds of switches, knobs, and a touchscreen monitor.
A custom-made show control system and DMX lighting setup.
Experience Designer & Creative Technologist
Showcased at the 2025 CMU ETC Fall Festival.
An ancient Egyptian tomb set, with sensor-embedded walls and floors.
An anachronistic kiosk with different kinds of switches, knobs, and a touchscreen monitor.
A custom-made show control system and DMX lighting setup.
Tomb (left) and kiosk (right) sets provided for us to work with.
Designed the experience in a team of 5. Programmed DMX light controls and sensor responses, and a digital book on the touchscreen kiosk for instructions.
Programmed the Unity project to work with the custom show control system, with light and audio cues set to play with detected sensor responses in different phases of the experience.
Programmed a digital book on the kiosk, that only opens once the first puzzle has been solved and lets guests flip through and read annotated riddles that are being described, to ensure two-player experiences between the tomb and the kiosk, guests being able to read dialogue they might have missed instead of waiting for a repeat, and multisensory experiences for people hard of hearing.
Trapped in an Ancient Egyptian Tomb, you must solve the puzzles of the curse in order to escape. The lights dim throughout and when they go out, the mummies will wake up to drive you mad for interrupting their eternal rest.