Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Experience Design

Projects from Experience Design (CMU ETC53613) taught by Ruth Comley.

Includes projection mapping, binaural audio recording, artistic DMX lighting, a dark ride, and an escape room.




SOFTWARE AND SKILLS Unity, HeavyM, Adobe After Effects, DMX show controls
TIMELINE Fall 2025

Project GIF

Escape Room

A narrative-driven escape room using an Egyptian tomb set with sensors embedded on the floors and walls, and DMX lighting set up in the space. We were tasked with utilising the kiosk and the tomb to create an immersive escape room experience.

Showcased at the 2025 CMU ETC Fall Festival.


Space Provided

Art Project 1 Art Project 1

Tomb (left) and kiosk (right) sets provided for us to work with.




Experience Journey

Trapped in an Ancient Egyptian Tomb, you must solve the puzzles of the curse in order to escape. The lights dim throughout and when they go out it means the mummies will wake up to drive you mad for interrupting their eternal rest.


Final Experience

Dark Ride Design

We were tasked with playtesting an existing Unity-based dark ride design project to find out why the experience was not intuitive and how to make it more engaging. We then modified the experience to be showcased at the 2025 CMU ETC Fall Festival.


Space Provided

Art Project 1 Art Project 1

CAVE with moving floors and three 3D projection walls.




Experience Journey

You're a rookie ghostbuster, tasked with finding five glowing orbs hidden throughout a haunted manor and releasing ghosts trapped in each zone by solving a cooperative puzzle.


Final Experience

Video to be updated this week!

Artistic Lighting

An audio-visual narrative experience intended to entertain guests with the story of a tomb raider being judged after death using an Egyptian tomb set and DMX lighting set up in the space.

Showcased at the 2025 CMU ETC Fall Festival.


Space Provided

Art Project 1 Art Project 1

Tomb set provided for us to work with.




Experience Journey

The story chosen for the project was centered around the Egyptian myth of Anubis, who weighs the hearts of the deceased against the feather of Ma'at (truth and justice) to determine their fate in the afterlife. This story reflects the importance of morality in ancient Egyptian culture. We put our own spin on it by incorporating the mummy statues, the eye, and a Tomb Raider character, which align with the physical set that were provided with in The Tomb.


Final Experience

Projection Mapping

Initial project from Experience Design (CMU ETC53613) taught by Ruth Comley. Additional project created for Ruth's theatre company Stage and Steel Productions, and personal projects.


Miniature Coffin Set Projection Mapping

First ever projection mapping project, a little eccentric and unconventional. We were tasked with creating an experience on a miniature graveyard diorama in a coffin, using ChromaDepth technology.

ChromaDepth is a 3D imaging technology that uses special, patented, prismatic glasses to make 2D images appear in 3D by separating colors based on their wavelengths. Warm colors (red, orange, yellow) appear in the foreground, while cool colors (blue, green) recede into the background. This effect is commonly used in haunted houses.


Setup

Art Project 1 Art Project 1


ChromaDepth Asset Created - Wall Crumbling

Created using Adobe After Effects.

Art Project 1

The warm colors (red, orange, yellow) appear in the foreground, while cool colors (blue, green) recede into the background. The wall looks like it's breaking outwards, with the red pieces falling out of it, leaving behind the blue background.




Final Experience

HeavyM screen recording.



Halloween Theatre Projection Mapping

Impromptu project working with our advisor Ruth Comley's theatre company, Stage and Steel Productions' annual Halloween festival.

We mapped the space and each created our own experience in a short afternoon. Mine was envisioned to be eerie.


Space - Before

Art Project 1

Mapping

Art Project 1 Art Project 1

Complete Experience



Binaural Audio

A gripping binaural audio immersive experience where you find yourself the accomplice to a murder, all while two overly curious cops happen to be lingering too close for comfort.


Final Experience

Binaural audio recording. Best experienced with headphones.


× Gallery Image

Check out some of my other projects!

Next Project

Titanic the Musical Lobby Experience

Experience designer and narrative designer for a pre-show lobby experience for Titanic the Musical, as a client project for CMU's School of Drama.

Next Project

Little Owl Construction Co.

UI/UX designer for a physical interactive platform that utilizes collaborative storytelling to teach middle-schoolers that college is a pathway to the entertainment technology industry, by letting them create their own animatronic show.

Next Project

Transformational Design Pitch

Transformational design pitch for an exhibit highlighting human complicity created as part of CMU's Entertainment Technology Fundamentals class.