Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Transformational Design

Transformational design pitch for an exhibit highlighting human complicity created as part of CMU's Entertainment Technology Fundamentals class.

Role: Idea Conceptualization, Experience Design

Team: Moe Aguilar, Yufei Chen, Joy Lim, Devika Santosh, Benjamin Walker


The Assignment

The Prompt: You are Complicit, and You can make a difference.

You are to create an interactive experience about some real-world issue, set in the present day. The Guest performs a task in which there is at least ONE decision they make. Regardless of the decision, your goal is to make the guest feel something important.



Constraints and Criteria:

  • Interactive
  • Make humans aware of their complicity
  • "Will this project make the world a better place?"
  • Well-researched premise
  • Visual Design to sell the idea


Our Exhibit

We wanted to focus on how history is always written by the victor, and how we are complicit in whether or not we educate ourselves on what's happening in the world, because today's present is tomorrow's history. We really wanted to focus on erased stories and silenced voices, and how information that is out today may be gone tomorrow.

The Concept

A physical structure with audio interactive components.

As you walk past it, you hear voices telling their stories. You feel educated, like you're learning something new. And then suddenly, the voices are cut off. Radio silence. You try to move back to where you heard the voices, you try to bring them back, to hear the end of their story, but you can't. It's lost.

Art Project 1 Art Project 2

Early concept inspiration, and sketch. Notice how one side is higher to represent the information always being louder. The other sides sees a smaller voice, taking a long time to rise; and when it does, it's shut down almost immediately, and again takes a long time to gather up and rise again.


Ideation

  • Access to information opens up and shuts down in waves.
  • We propose a sculpture with an element of audio interactivity to depict these waves of knowledge and access to it.
  • As the listener walks past the sculpture – audio keeps rising and they’re learning, getting more knowledge.
  • Then, suddenly, the voice cuts off.
  • Concept of being at the right place, right time
  • Listeners are complicit
  • Trying to educate yourself -> trying to help out


User Experience

Inputs

⬇️

Outputs

Value Shifts

As we've always been taught to look at stories from the perspective of the audience, the creators, and the characters, we decided to evaluate the values shifts each of these groups will experience by going through our experience.

Guests: Denial to Complicity Storyboard
Subjects (the women in our stories): Silenced/Hidden to Empowered Storyboard
Object (the content of our exhibit): Misinformation to The Truth Storyboard



Demographic

  • Advocates and Activists
  • Policy Makers
  • General Public: public opinion drives change

Age Groups:

  • Youth and Young Adults
  • Sensitive topics on the app may be age-restricted

  • Storyboard

    Created by Moe Aguilar

    Storyboard

    Further Ideation

    Core Ideas

    • The truth
      • Educating the public
      • One story that has been lost/hidden - voice grows and cuts off
      • Book bannings
    • Two sides of the story
      • Showing how history can be manipulated
      • Watered down version/misinformation vs real story
      • Racial profiling - police radio vs real history
      • Inventions - commercials/what became of it vs the real beginnings


    Demonstration

    Created by Joy Lim

    Storyboard

    Initial trials


    Deciding a theme

    The team agreed upon using the erasure of women's contributions in history as the underlying theme of the exhibit.

    We also decided to incorporate a digital, AR segment to the installation alongside the physical one we had planned.


    The following exhibit is modelled for Marie-Anne Lavoisier's work falling under the shadow of Antoine Lavoisier's.

    Storyboard Storyboard Storyboard

    Finalized model showing two interconnected stories


    Storyboard Storyboard

    User can adjust the waves physically using interactions on the AR app


    Installation Plans

    (This was just a practice pitch assignment. We had an imaginary 2 millian dollar budget to work with and the ability to choose any site in DC, with reasonable explanation!)

    • Physical exhibit at the National Archives Museum
    • Digital AR and audio component as part of DC's many sightseeing tour guide packages

    We have highlighted some places related to Women's history, which would be ideal locations where we could pitch this to tours that include them.


    Storyboard
    × Gallery Image

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