2-player asymmetric game where the human and the forest spirit have different abilities, and can see and interact with different entities.
The players must communicate to solve the puzzles.
Entertainment Technology student, aspiring Experience Designer
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2-player asymmetric game where the human and the forest spirit have different abilities, and can see and interact with different entities.
The players must communicate to solve the puzzles.
Human Abilities:
- move physical obstacles
- read signs
Spirit Abilities:
- talk to ghosts
- swimming
Unity Engine, Xbox controllers for each player.
Assets made by Joy Lim.
My role involved intergrating this UI into the game, first, with placeholder assets I had made, and then with the final artists assets.
Worked on:
UI appears based on range of player within a region
UI for communication with ghost - player cannot decipher the whole request
Conversation between characters visible only on their respective screens - makes players talk to eachother to complete tasks
Alt text: Sprit cannot move the rock. The spirit player sees the "That's too heavy for me to move." dialogue. The human sees only the "Hmm, maybe I can move this." line. Works as a standalone line for the human player too.
The spirit can talk to the ghost. The human can read. The players must communicate to solve the puzzles.
Human view and Spirit view
Red(flower + mushroom)!!
When the task (red flower + red mushroom) is complete, the ghost animation and UI changes, and the light bridge is now accessible to players.
Each player's screen fades to white slowly, after they enter the light bridge and fall into an abyss.
This was the end of our interim game and was meant to feel complete. We later added more tasks between the ghost's first request and the final fadeout escape.