Devika Santosh

Entertainment Technology student, aspiring Experience Designer

Gamified Sign Language Learning Experience

Creating a VR application for teaching sign language to the hearing community, to encourage inclusivity and bridge barriers.

Capstone Project - VIT Chennai

Implemented gesture recognition, gamification techniques and dynamic difficulty adjustment to create a VR application for teaching sign language to the hearing community.

My thesis compared the traditional learning method, along with a randomized game-based method and two dynamic difficulty adjustment algorithms and measured factors like accuracy, time, knowledge retention, player feedback, and motivation and engagement levels.


Created hand gesture recognition that maps the coordinates of the hand skeleton finger bones, and saves these coordinates for each gesture. User can add as many gestures as required for either hand.
Art Project 1

Storing the coordinates of each gesture's Oculus hand skeleton finger bones for recognition


Created 2 modes: practice and test. Practice round is more forgiving, displays the hand gesture and shows if the user’s response is correct or not, and lets them retry until it is correct.


Art Project 1 Art Project 2

Practice mode - teaches by displaying the hand gesture and allows retries


Art Project 1 Art Project 2

One of the 3 variations of test mode


Test mode has 3 types -


The dynamic modes would increase the frequency of questions being asked if the user answers them wrong, and decrease the frequency of the answers users seem to know, thus creating a more personalized learning experience.


Art Project 2

Frequency of questions changing dynamically based on an exponential algorithm


Technologies Used

Check out some of my other projects!

Next Project

Deer Stranger,

A horror-themed escape room built for Oculus Quest 3! A VR world where a naïve user feels they have a high degree of agency, while also limiting their range of actions, so that they would perform exactly the tasks we predicted they would.

Next Project

Experience Design

Currently working as an experience designer and narrative designer for a pre-show lobby experience for Titanic the Musical, as a client project for CMU's School of Drama.

Next Project

Scene Scatter Tool - Generating Archeological Ruins

Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.