Devika Santosh

Experience Designer & Creative Technologist

With a passion for creative technologies, and a keen interest in storytelling and immersive experiences, I strive to merge the boundaries between creativity and technology. ✨

I have worked on location-based expereinces for museums, children's educational technologies, and art productions.

My Work

Experience Design

Titanic the Musical Lobby Experience

Experience designer and narrative designer for a pre-show lobby experience for Titanic the Musical, as a client project for CMU's School of Drama.

Experience Designer Narrative Designer Design UX User Journeys User Personas
Experience Design

Little Owl Construction Co.

UI/UX designer for a physical interactive platform that utilizes collaborative storytelling to teach middle-schoolers that college is a pathway to the entertainment technology industry, by letting them create their own animatronic show.

UI Designer Experience Designer Design UX User Journeys Concept Art Prototyping
Experience Design

Mid-Way to the Midway

External-facing producer handling client relations, team dynamics, budgeting, and ordering equipment for a team developing a minimum viable product for the Heinz History Center’s 2027 exhibit on Western Pennsylvania's amusement park heritage.

Producer Narrative Designer Design Production Fabrication Prototyping Playtesting
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"Deer Stranger,"

A horror-themed escape room built for Oculus Quest 3!

This is a VR world where a naïve user feels they have a high degree of agency, while also limiting their range of actions, so that they would perform exactly the tasks we predicted they would.

Programmer Producer Games Unity C# VR
Experience Design

Experience Design - CMU53613

Projects from Experience Design (CMU ETC53613) taught by Ruth Comley.

Includes an esacape room, a dark ride, an artistic lighting show, projection mapping, and binaural audio recording.

Design Experience Design
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Two to Foxtrot

Asymmetric game where two players see different things and must communicate to win the game.

Programmer Producer Technical Artist - Shaders UI Programmer Games Unity C# Xbox Controllers Asymmetric Play
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Mask of the Red Death

Pittsburgh Global Game Jam best theming winner 2026! Inspired by an Edgar Allan Poe short story, for the 2026 theme "mask".

Environment Artist Graphic Designer Games Environment art Blender Graphic Design Logo Design
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Thank You For...

An interactive gratitude wall exhibit for the Kindness Gallery at the Children's Museum of Pittsburgh, designed to hit SEL goals, where children can better recognize other people’s actions and develop gratitude

Design Children's Character Art Prototyping Fabrication Research Data Collection
Archeological Ruins Generator Tool

Scene Scatter Tool - Generating Archeological Ruins

Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.

Technical Art Maya Python Tools and Pipeline
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Programming Natural Variety

Inspired by The Science behind Pixar exhibit on Programming Natural Variety!
I created a tool where an artist can create a patch of grass by adjusting colour, variation in colour, height and width of grass blades, area of patch, curvature, and number of blades of grass.

Technical Art Maya Python Tools and Pipeline Procedural Generation
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Treasure Falls

A 2-player experience using dance mats as controllers!

Programmer Games Unity C# DDR Pads
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The Cat Meow Spa

Bathing a cat using the Microsoft adaptive controllers!

Selected for CMU's Building Virtual Worlds Festival - Fall 2024.

Programmer Games Unity C# Microsoft Xbox Adaptive Controllers
Transformational Design

Transformational Design

Transformational design pitch for an exhibit highlighting human complicity created as part of CMU's Entertainment Technology Fundamentals class.

Design Transformational Design Narrative Design Concept
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UI Design

Extracurricular projects - mobile UI design, web-based UI, and UI programming for games.

Features a music application UI that won second place in a design hackathon.

Design UI Design Figma Prototyping
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Marketing and Social Media Design

Online and offline marketing content designed for various clubs during my undergrad, where I was the Design Lead and Content & Media Lead.

Includes social media posts and stories, offline marketing banners, posters, and flyers.

Design Marketing Social Media Figma
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Gamified Sign Language Learning Experience

Gamifying sign language education using dynamic difficulty adjustment.

(Capstone project at Vellore Institute of Technology, Chennai.)

Games Unity C# VR Gesture Recognition Dynamic Difficulty Adjustment
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Technical Art - Shaders

A glitch effect shader created for CMU's Building Virtual Worlds Round 4, to respawn a fantasy character after they fall into a pit.

Technical Art Unity Shader Graphs Technical Art
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Props Fabrication

Figma designs and 3D printing work for props for Titanic the Muscial pre-show.

Design Figma Autodesk Fusion 360
Archeological Ruins Generator Tool

Arduino Animation with Pulse Sensor Input

8x8 LED grid animation created with Arduino that changes pace based on pulse sensor data.

Arduino Creative Coding
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Artwork

2D Art, Storyboarding, Character Modelling, and Animation.

Procreate Zbrush Maya Substance Painter