Devika Santosh

Experience Designer & Creative Technologist

I design interactive experiences that blend storytelling, technology, and play. My work spans museum installations, theatrical experiences, educational technology, and games.

My Work

Experience Design Client Project

Titanic the Musical Pre-Show Experience

Through interactive luggage stations, character-driven audio, plot-driven scenic lighting, and a personalized telegram station, guests explore the lives of passengers before entering the theater.

A client project for CMU's School of Drama.

Experience Designer Narrative Designer
UX Narrative Prop Design Fabrication Experiential Graphic Design 3D Printing
Experience Design Client Project

Little Owl Construction Co.

A physical interactive educational platform that allows middle-schoolers to collaboratively tell a story and program their own animatronic show, discovering career pathways in the entertainment technology industry.

In collaboration with the Boys and Girls Clubs of Western Pennsylvania.

UI Designer Experience Designer Concept Artist
Design UX User Journeys Concept Art Prototyping Figma Rhino Keyshot Blender
Experience Design Client Project

Mid-Way to the Midway

A prototype for the Heinz History Center’s 2027 exhibit on Western Pennsylvania’s amusement park heritage, where guests learn about park history through tactile interactive set pieces, designed for the museum staff to expand with stories from their own collection.

A client project for the Heinz History Center.

Producer Narrative Designer
Design Production Fabrication Prototyping Playtesting
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"Deer Stranger,"

A horror-themed escape room built for Oculus Quest 3!

This is a VR world where a naïve user feels they have a high degree of agency, while also limiting their range of actions, so that they would perform exactly the tasks we predicted they would.

Programmer Producer
Games Unity C# VR
Transformational Design

When the Voices Fade

Transformational design pitch for an exhibit highlighting human complicity created as part of CMU's Entertainment Technology Fundamentals class.

Experience Designer Transformational Design Narrative Design Concept
Concept Design

Boofinder

Designing a physical device and space for an alternate-control game about interacting with ghosts and setting them up on dates.

Concept Designer
Prop Design Set Design
Experience Design

Butterfly Garden

Making a group of butterflies with programmed diversity in movement, scale, and lag follow a flower a guest holds.

Interactive Media Designer Programmer TouchDesigner MediaPipe
Experience Design Showcased at CMU Fall Festival 2025

The Curse - Escape Room

A narrative-driven escape room using an Egyptian tomb set with sensors embedded on the floors and walls, and DMX lighting set up in the space. We were tasked with utilising the kiosk and the tomb to create an immersive escape room experience.

Programmer Experience Designer Unity Show Control Systems DMX Lighting
Experience Design Showcased at CMU Fall Festival 2025

The Manor - A Dark Ride

A Ghostbusters-inspired CAVE VR comedy-horror dark ride.

You're a rookie ghostbuster, tasked with finding five glowing orbs hidden throughout a haunted manor and releasing ghosts trapped in each zone by solving a cooperative puzzle.

Experience Designer Environment Designer Unity Show Control Systems Playtesting
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Two to Foxtrot

Asymmetric game where two players see different things and must communicate to win the game.

Programmer Producer Technical Artist - Shaders UI Programmer
Games Unity C# Xbox Controllers Asymmetric Play
Project 2 Thumbnail Award Winner

Mask of the Red Death

The Red Death has come to the party. Find it among the masquerade guests before it’s too late. Inspired by an Edgar Allan Poe short story, for the 2026 theme "mask".

Pittsburgh Global Game Jam best theming winner 2026!

Environment Artist Graphic Designer
Games Environment art Blender Graphic Design Logo Design
Project 2 Thumbnail Museum Collaborator

Thank You For...

An interactive gratitude wall exhibit for the Kindness Gallery at the Children's Museum of Pittsburgh, designed to hit SEL goals, where children can better recognize other people’s actions and develop gratitude

Designed in collaboration with the Children's Museum of Pittsburgh.

Concept Artist Character Artist Fabricator Graphic Designer Researcher Data Collector Children's Character Art Prototyping Fabrication Research Data Collection
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Lego Projection Mapping

Experiments with storytelling and creating custom art with your Lego sets!

Interactive Media Designer Projection Mapping Location-Based Entertainment Lego TouchDesigner HeavyM
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Treasure Falls

A 2-player experience using dance mats as controllers!

Programmer
Games Unity C# DDR Pads
Project 2 Thumbnail Showcased at CMU Fall Festival 2024

The Cat Meow Spa

Bathing a cat using the Microsoft adaptive controllers!

Selected for CMU's Building Virtual Worlds Festival - Fall 2024.

Programmer
Games Unity C# Microsoft Xbox Adaptive Controllers
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UI Design

Extracurricular projects - mobile UI design, web-based UI, and UI programming for games.

Features a music application UI that won second place in a design hackathon.

Design UI Design Figma Prototyping
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Marketing and Social Media Design

Online and offline marketing content designed for various clubs during my undergrad, where I was the Design Lead and Content & Media Lead.

Includes social media posts and stories, offline marketing banners, posters, and flyers.

Design Marketing Social Media Figma
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Gamified Sign Language Learning Experience

Gamifying sign language education using dynamic difficulty adjustment.

(Capstone project at Vellore Institute of Technology, Chennai.)

Programmer Researcher Games Unity C# VR Gesture Recognition Dynamic Difficulty Adjustment
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Props Fabrication

Figma designs and 3D printing work for props for Titanic the Musical pre-show.

Design Figma Autodesk Fusion 360
Archeological Ruins Generator Tool

Arduino Animation with Pulse Sensor Input

8x8 LED grid animation created with Arduino that changes pace based on pulse sensor data.

Arduino Creative Coding
Archeological Ruins Generator Tool

Scene Scatter Tool - Generating Archeological Ruins

Created using Maya and Python scripting, this script allows the artist to generate an archeological ruins scene by selecting 3D models of arches and pillars with varying levels of decay, and setting the number of 3D models and their relative distance.

Technical Art Maya Python Tools and Pipeline
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Programming Natural Variety

Inspired by The Science behind Pixar exhibit on Programming Natural Variety!
I created a tool where an artist can create a patch of grass by adjusting colour, variation in colour, height and width of grass blades, area of patch, curvature, and number of blades of grass.

Technical Art Maya Python Tools and Pipeline Procedural Generation
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Artwork

2D Art, Storyboarding, Character Modelling, and Animation.

Procreate Zbrush Maya Substance Painter